gear
Starting Gear
- Melee weapon
- Ranged weapon
- 3 Handfuls of ammo
- Piece of armor
- Shield
- Suit of armor
- Set of tools or utensils
- Poison kit (3 uses)
- Book (3 uses) - When you first use a book, declare what kind of book it is (spell book, map book, encyclopaedia, etc). When you consult a book for information it might reasonably contain, add +1D to a relevant roll.
- Adventuring pack (3 uses) - When you reach into an adventuring pack for equipment, consume one of its uses and produce a piece of adventuring gear like a grappling hook, lantern, or a ten foot pole as needed.
- A musical instrument
- A bundle of healing herbs (3 uses)
- A pack of trail rations (3 uses)
Weight
An item is 1 Weight if you can hold it with one hand. If it requires a full arm to carry, it’s 2 Weight (and if it requires both full arms, it’s 4 Weight). If it can be held inside a closed fist, then it's 0 Weight.
gear.txt · Last modified: 2022/05/01 14:31 by Ashton McAllan