gm_moves
GM Moves
When a player rolls a failure, or you need to know what happens next, use one of these GM moves:
Warn Them
- Show signs of trouble elsewhere
- Start a clock or tick a clock
Rob Them
- Steal, damage, or break something or someone
Injure Them
- Hurt them or a friend
- Damage or destroy their armor
- Impair a stat
- Kill them
Twist The Outcome
- Offer success at a cost
- Offer a partial success
- Give them what they think they want
Escalate
- Introduce new problems
- Make the situation worse
- Bleed them
gm_moves.txt · Last modified: 2021/12/26 22:05 by Ashton McAllan