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GM Moves

When a player rolls a failure, or you need to know what happens next, use one of these GM moves:

Warn Them

  • Show signs of trouble elsewhere
  • Start a clock or tick a clock

Rob Them

  • Steal, damage, or break something or someone

Injure Them

  • Hurt them or a friend
  • Damage or destroy their armor
  • Impair a stat
  • Kill them

Twist The Outcome

  • Offer success at a cost
  • Offer a partial success
  • Give them what they think they want


  • Introduce new problems
  • Make the situation worse
  • Bleed them
gm_moves.txt · Last modified: 2021/12/26 22:05 by Ashton McAllan