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rolling_dice

Rolling Dice

When a move says to roll a stat, roll a number of six-sided dice equal to that stat's value and take the highest result. If you would roll less than one die, instead roll two dice and take the lowest result.

  • A result of 6 is a success.
  • A result of 4 or 5 is a twist.
  • A result of 3 or less is a failure.

If an ally helps, they gain 1 Stress and add 1 die to the roll.

If you push yourself, gain 2 Stress and add 1 die to the roll.

If you have any kind of fictional advantage which would aid you, add 1 die or remove 1 die if you have a disadvantage.

When a player rolls a failure, they gain 1 XP and the GM makes a GM move.

rolling_dice.txt · Last modified: 2022/05/01 03:11 by 193.169.245.94